![]() The ancient Maya language created uniquely pictorial forms of hieroglyphic writing ( Stone and Zender, 2011). ![]() The Maya civilization is one of the major cultural developments in ancient Mesoamerica. Two example application systems, namely, an automatic glyph retrieval framework and an interactive glyph visualization interface are presented. Our aim is to introduce this descriptor to the wider Digital Humanities (DH) community as a shape analysis tool for DH-related applications. We assess a shape descriptor, within the application domain of Maya hieroglyphic analysis. As one of the key visual cues, shape has been used in various image analysis tasks such as handwritten character recognition ( Fischer et al., 2012 Franken and Gemert, 2013) and sketch analysis ( Eitz et al., 2012). Technological advances in digitization, automatic image analysis, and information management are enabling the possibility to analyze, organize, and visualize large cultural datasets. The positive evaluation results and feedback further hint the practical value of the HOOSC descriptor. Evaluation results and feedback from both groups show that our tool provides intuitive access to explore and discover the Maya hieroglyphic writing, and could potentially facilitate epigraphy work. To evaluate our tool, we designed evaluation tasks and questionnaires for two separate user groups, namely, a general public user group and an epigrapher scholar group. The HOOSC descriptor is used to represent glyph shape, based on which pairwise glyph similarity scores are computed. Each node in the graph represents a glyph image the width of an edge indicates the visual similarity between the two according glyphs. Specifically, a force-directed graph prototype is applied to visualize Maya glyphs based on their visual similarity. Additionally, we developed a graph-based glyph visualization interface to facilitate efficient exploration and analysis of hieroglyphs. Different HOOSC parameters are tested in an automatic ancient Maya hieroglyph retrieval system with two different settings, namely, when shape alone is considered and when glyph co-occurrence information is incorporated. We discuss key issues for practitioners and study the effect that certain parameters have on the performance of the descriptor. We introduce the Histogram of Orientation Shape Context (HOOSC) shape descriptor to the Digital Humanities community. Automatic Maya glyph analysis provides an efficient way to assist scholars’ daily work. In the lesson plans the image is set the correct way.Maya hieroglyphic analysis requires epigraphers to spend a significant amount of time browsing existing catalogs to identify individual glyphs. Having the tail at the top is much, much better for this exercise. I realized after that it is much less recognizable if you flip the image so that the tail is the first section students see. NOTE!!!!! In the video, the fish’s mouth is at the top of the paper, the first section I pull up. The video shows how I set up an upside-down drawing and a few tips on drawing what we see.Ĭycle 1 Week 3- Mayan Glyphs Ages 4-6 lesson planĬycle 1 Week 3- Mayan Glyphs Ages 7-9 lesson planĬycle 1 Week 3- Mayan Glyphs Ages 10-11 lesson plan Optional: Book on Mayan culture/glyphs or image of Mayan artĮach of the following lesson plans uses the same image for “chocolate”, but simplified versions for the younger ages. ![]() Print-out of Mayan glyph (see lesson plan) It’s super fun and interesting!ĭark colored folder (or 9×12 piece of black paper) This article and fabulous video talk about the Mayan language, and also decode the glyph for “chocolate”. In this way, scribes always had to be artists, and their word for “scribe” reflected this: t’zib means both artist and scribe! (This makes me think of modern-day calligraphy: the melding of written language and art).įor this week’s upside-down drawing, I used the Mayan symbol for chocolate. The images used in their writing are complex and in fact required artists to accomplish them. Just like the ancient Egyptians, the Maya had a written language that was based on symbols and pictures. ![]()
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